Screenlife launched an online iteration of their massively popular DVD-based board game, SceneIt?. The purpose of this project was to provide ongoing support and product enhancements for the Facebook-based version of SceneIt?.
Designed and implemented several new game features including user-generated content and monthly promotions
Participated in scrum-style agile development process in order to identify, prioritize, and squash bugs as they were identified
Managed the massive, MVC-based code library, which consisted of over 1,000 individual files